在Python中使用Tkinter的彩色游戏

先决条件: Python GUI Tkinter

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特金特 广泛用于开发GUI应用程序。除了应用程序,我们还可以使用Tkinter GUI开发游戏。

让我们试着用Tkinter做一个游戏。在这个游戏中,玩家必须输入屏幕上出现的单词的颜色,因此分数增加1,玩这个游戏的总时间是30秒。游戏中使用的颜色有红色、蓝色、绿色、粉色、黑色、黄色、橙色、白色、紫色和棕色。界面将以不同的颜色显示不同颜色的名称。玩家必须识别颜色并输入正确的颜色名称才能赢得比赛。 下面是上述游戏的实现:

# import the modules
import tkinter
import random
# list of possible colour.
colours = [ 'Red' , 'Blue' , 'Green' , 'Pink' , 'Black' ,
'Yellow' , 'Orange' , 'White' , 'Purple' , 'Brown' ]
score = 0
# the game time left, initially 30 seconds.
timeleft = 30
# function that will start the game.
def startGame(event):
if timeleft = = 30 :
# start the countdown timer.
countdown()
# run the function to
# choose the next colour.
nextColour()
# Function to choose and
# display the next colour.
def nextColour():
# use the globally declared 'score'
# and 'play' variables above.
global score
global timeleft
# if a game is currently in play
if timeleft > 0 :
# make the text entry box active.
e.focus_set()
# if the colour typed is equal
# to the colour of the text
if e.get().lower() = = colours[ 1 ].lower():
score + = 1
# clear the text entry box.
e.delete( 0 , tkinter.END)
random.shuffle(colours)
# change the colour to type, by changing the
# text _and_ the colour to a random colour value
label.config(fg = str (colours[ 1 ]), text = str (colours[ 0 ]))
# update the score.
scoreLabel.config(text = "Score: " + str (score))
# Countdown timer function
def countdown():
global timeleft
# if a game is in play
if timeleft > 0 :
# decrement the timer.
timeleft - = 1
# update the time left label
timeLabel.config(text = "Time left: "
+ str (timeleft))
# run the function again after 1 second.
timeLabel.after( 1000 , countdown)
# Driver Code
# create a GUI window
root = tkinter.Tk()
# set the title
root.title( "COLORGAME" )
# set the size
root.geometry( "375x200" )
# add an instructions label
instructions = tkinter.Label(root, text = "Type in the colour"
"of the words, and not the word text!" ,
font = ( 'Helvetica' , 12 ))
instructions.pack()
# add a score label
scoreLabel = tkinter.Label(root, text = "Press enter to start" ,
font = ( 'Helvetica' , 12 ))
scoreLabel.pack()
# add a time left label
timeLabel = tkinter.Label(root, text = "Time left: " +
str (timeleft), font = ( 'Helvetica' , 12 ))
timeLabel.pack()
# add a label for displaying the colours
label = tkinter.Label(root, font = ( 'Helvetica' , 60 ))
label.pack()
# add a text entry box for
# typing in colours
e = tkinter.Entry(root)
# run the 'startGame' function
# when the enter key is pressed
root.bind( '<Return>' , startGame)
e.pack()
# set focus on the entry box
e.focus_set()
# start the GUI
root.mainloop()


输出:

注: 由于TKinter模块的原因,上述代码可能无法在在线IDE上运行。

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