博弈论中的极小极大算法|集2(评价函数介绍)

先决条件: 博弈论中的极小极大算法 如上面的文章所示,每个叶节点都有一个与之关联的值。我们将这个值存储在一个数组中。但在现实世界中,当我们创建一个玩井字游戏、国际象棋、双陆棋等的程序时,我们需要实现一个函数,根据棋子在棋盘上的位置计算棋盘的价值。这个函数通常被称为 评价函数 有时也称为启发式函数。 每种游戏的评估功能都是独一无二的。在这篇文章中,我们讨论了游戏Tic-Tac-Toe的评估函数。评估函数背后的基本思想是,如果 最大化器 如果出现以下情况,则为该董事会的低值: 最小化 轮到你了。 对于这种情况,让我们考虑一下 十、 作为 最大化器 O 作为 最小化 . 让我们构建我们的评估功能:

null
  1. 如果X在棋盘上获胜,我们给它一个+10的正值。

evaluation_function1

  1. 如果O在棋盘上获胜,我们给它一个负值-10。

evaluation_function2

  1. 如果没有人赢,或者比赛结果是平局,那么我们给出+0的值。

evaluation_function3

我们可以选择除10以外的任何正值/负值。为了简单起见,我们选择了10。为了简单起见,我们将用小写字母“x”和小写字母“o”来代表玩家,用下划线“”来代表棋盘上的空白。 如果我们将电路板表示为3×3 2D字符矩阵,如char board[3][3];然后我们必须检查每一行,每一列和对角线,以检查是否有任何一个球员在一行中得到了3。

C++

// C++ program to compute evaluation function for
// Tic Tac Toe Game.
#include<stdio.h>
#include<algorithm>
using namespace std;
// Returns a value based on who is winning
// b[3][3] is the Tic-Tac-Toe board
int evaluate( char b[3][3])
{
// Checking for Rows for X or O victory.
for ( int row = 0; row<3; row++)
{
if (b[row][0]==b[row][1] && b[row][1]==b[row][2])
{
if (b[row][0]== 'x' )
return +10;
else if (b[row][0]== 'o' )
return -10;
}
}
// Checking for Columns for X or O victory.
for ( int col = 0; col<3; col++)
{
if (b[0][col]==b[1][col] && b[1][col]==b[2][col])
{
if (b[0][col]== 'x' )
return +10;
else if (b[0][col]== 'o' )
return -10;
}
}
// Checking for Diagonals for X or O victory.
if (b[0][0]==b[1][1] && b[1][1]==b[2][2])
{
if (b[0][0]== 'x' )
return +10;
else if (b[0][0]== 'o' )
return -10;
}
if (b[0][2]==b[1][1] && b[1][1]==b[2][0])
{
if (b[0][2]== 'x' )
return +10;
else if (b[0][2]== 'o' )
return -10;
}
// Else if none of them have won then return 0
return 0;
}
// Driver code
int main()
{
char board[3][3] =
{
{ 'x' , '_' , 'o' },
{ '_' , 'x' , 'o' },
{ '_' , '_' , 'x' }
};
int value = evaluate(board);
printf ( "The value of this board is %d" , value);
return 0;
}


JAVA

// Java program to compute evaluation function for
// Tic Tac Toe Game.
class GFG
{
// Returns a value based on who is winning
// b[3][3] is the Tic-Tac-Toe board
static int evaluate( char b[][])
{
// Checking for Rows for X or O victory.
for ( int row = 0 ; row < 3 ; row++)
{
if (b[row][ 0 ] == b[row][ 1 ] && b[row][ 1 ] == b[row][ 2 ])
{
if (b[row][ 0 ] == 'x' )
return + 10 ;
else if (b[row][ 0 ] == 'o' )
return - 10 ;
}
}
// Checking for Columns for X or O victory.
for ( int col = 0 ; col < 3 ; col++)
{
if (b[ 0 ][col] == b[ 1 ][col] && b[ 1 ][col] == b[ 2 ][col])
{
if (b[ 0 ][col] == 'x' )
return + 10 ;
else if (b[ 0 ][col] == 'o' )
return - 10 ;
}
}
// Checking for Diagonals for X or O victory.
if (b[ 0 ][ 0 ] == b[ 1 ][ 1 ] && b[ 1 ][ 1 ] == b[ 2 ][ 2 ])
{
if (b[ 0 ][ 0 ] == 'x' )
return + 10 ;
else if (b[ 0 ][ 0 ] == 'o' )
return - 10 ;
}
if (b[ 0 ][ 2 ] == b[ 1 ][ 1 ] && b[ 1 ][ 1 ] == b[ 2 ][ 0 ])
{
if (b[ 0 ][ 2 ] == 'x' )
return + 10 ;
else if (b[ 0 ][ 2 ] == 'o' )
return - 10 ;
}
// Else if none of them have won then return 0
return 0 ;
}
// Driver code
public static void main(String[] args)
{
char board[][] =
{
{ 'x' , '_' , 'o' },
{ '_' , 'x' , 'o' },
{ '_' , '_' , 'x' }
};
int value = evaluate(board);
System.out.printf( "The value of this board is %d" , value);
}
}
// This code is contributed by PrinciRaj1992


Python3

# Python3 program to compute evaluation
# function for Tic Tac Toe Game.
# Returns a value based on who is winning
# b[3][3] is the Tic-Tac-Toe board
def evaluate(b):
# Checking for Rows for X or O victory.
for row in range ( 0 , 3 ):
if b[row][ 0 ] = = b[row][ 1 ] and b[row][ 1 ] = = b[row][ 2 ]:
if b[row][ 0 ] = = 'x' :
return 10
else if b[row][ 0 ] = = 'o' :
return - 10
# Checking for Columns for X or O victory.
for col in range ( 0 , 3 ):
if b[ 0 ][col] = = b[ 1 ][col] and b[ 1 ][col] = = b[ 2 ][col]:
if b[ 0 ][col] = = 'x' :
return 10
else if b[ 0 ][col] = = 'o' :
return - 10
# Checking for Diagonals for X or O victory.
if b[ 0 ][ 0 ] = = b[ 1 ][ 1 ] and b[ 1 ][ 1 ] = = b[ 2 ][ 2 ]:
if b[ 0 ][ 0 ] = = 'x' :
return 10
else if b[ 0 ][ 0 ] = = 'o' :
return - 10
if b[ 0 ][ 2 ] = = b[ 1 ][ 1 ] and b[ 1 ][ 1 ] = = b[ 2 ][ 0 ]:
if b[ 0 ][ 2 ] = = 'x' :
return 10
else if b[ 0 ][ 2 ] = = 'o' :
return - 10
# Else if none of them have won then return 0
return 0
# Driver code
if __name__ = = "__main__" :
board = [[ 'x' , '_' , 'o' ],
[ '_' , 'x' , 'o' ],
[ '_' , '_' , 'x' ]]
value = evaluate(board)
print ( "The value of this board is" , value)
# This code is contributed by Rituraj Jain


C#

// C# program to compute evaluation function for
// Tic Tac Toe Game.
using System;
class GFG
{
// Returns a value based on who is winning
// b[3,3] is the Tic-Tac-Toe board
static int evaluate( char [,]b)
{
// Checking for Rows for X or O victory.
for ( int row = 0; row < 3; row++)
{
if (b[row, 0] == b[row, 1] && b[row, 1] == b[row, 2])
{
if (b[row, 0] == 'x' )
return +10;
else if (b[row, 0] == 'o' )
return -10;
}
}
// Checking for Columns for X or O victory.
for ( int col = 0; col < 3; col++)
{
if (b[0, col] == b[1, col] && b[1, col] == b[2, col])
{
if (b[0, col] == 'x' )
return +10;
else if (b[0, col] == 'o' )
return -10;
}
}
// Checking for Diagonals for X or O victory.
if (b[0, 0] == b[1, 1] && b[1, 1] == b[2, 2])
{
if (b[0, 0] == 'x' )
return +10;
else if (b[0, 0] == 'o' )
return -10;
}
if (b[0, 2] == b[1, 1] && b[1, 1] == b[2, 0])
{
if (b[0, 2] == 'x' )
return +10;
else if (b[0, 2] == 'o' )
return -10;
}
// Else if none of them have won then return 0
return 0;
}
// Driver code
public static void Main(String[] args)
{
char [,]board =
{
{ 'x' , '_' , 'o' },
{ '_' , 'x' , 'o' },
{ '_' , '_' , 'x' }
};
int value = evaluate(board);
Console.Write( "The value of this board is {0}" , value);
}
}
// This code is contributed by Rajput-Ji


Javascript

<script>
// Javascript program to compute evaluation function for
// Tic Tac Toe Game.
// Returns a value based on who is winning
// b[3][3] is the Tic-Tac-Toe board
function evaluate(b)
{
// Checking for Rows for X or O victory.
for (let row = 0; row < 3; row++)
{
if (b[row][0] == b[row][1] && b[row][1] == b[row][2])
{
if (b[row][0] == 'x' )
return +10;
else if (b[row][0] == 'o' )
return -10;
}
}
// Checking for Columns for X or O victory.
for (let col = 0; col < 3; col++)
{
if (b[0][col] == b[1][col] && b[1][col] == b[2][col])
{
if (b[0][col] == 'x' )
return +10;
else if (b[0][col] == 'o' )
return -10;
}
}
// Checking for Diagonals for X or O victory.
if (b[0][0] == b[1][1] && b[1][1] == b[2][2])
{
if (b[0][0] == 'x' )
return +10;
else if (b[0][0] == 'o' )
return -10;
}
if (b[0][2] == b[1][1] && b[1][1] == b[2][0])
{
if (b[0][2] == 'x' )
return +10;
else if (b[0][2] == 'o' )
return -10;
}
// Else if none of them have won then return 0
return 0;
}
// Driver code
let board=[[ 'x' , '_' , 'o' ],
[ '_' , 'x' , 'o' ],
[ '_' , '_' , 'x' ]];
let value = evaluate(board);
document.write( "The value of this board is " + value+ "<br>" );
// This code is contributed by avanitrachhadiya2155
</script>


输出:

The value of this board is 10

本文的目的是了解如何为Tic Tac Toe游戏编写一个简单的评估函数。在下一篇文章中,我们将看到如何将这个求值函数与极小极大函数结合起来。敬请期待。 本文作者 阿克谢·L·阿拉迪亚 .如果你喜欢GeekSforgek,并想贡献自己的力量,你也可以写一篇文章,然后将文章邮寄给评论-team@geeksforgeeks.org.看到你的文章出现在Geeksforgeks主页上,并帮助其他极客。 如果您发现任何不正确的地方,或者您想分享有关上述主题的更多信息,请写评论

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